Publications with Lisandra M. Fontoura 
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Articles in journal or book chapters
  1. Cristiano Politowski, Lisandra M. Fontoura, Fabio Petrillo, and Yann-Gaël Guéhéneuc. Learning from the Past: a Process Recommendation System for Video Game Projects using Postmortems Experiences. Information and Software Technology (IST), 100:103--118, August 2018. Note: 15 pages. [Text ] Keyword(s): Topic: Video game development, Venue: IST.


Conference articles
  1. Cristiano Politowski, Lisandra M. Fontoura, Fabio Petrillo, and Yann-Gaël Guéhéneuc. Learning from the Past: A Process Recommendation System for Video Game Projects using Postmortems Experiences. In Proceedings of the 12th International Symposium on Empirical Software Engineering and Measurement (ESEM), pages 103--118, October 2018. ACM Press. Note: 2 pages. Journal First Presentation. [Text ] [Slides ] Keyword(s): Topic: Video game development, Venue: ESEM.

  2. Cristiano Politowski, Lisandra M. Fontoura, Fabio Petrillo, and Yann-Gaël Guéhéneuc. Are the Old Days Gone? A Survey on Actual Software Engineering Processes in Video Game Industry. In Kendra Cooper, editor, Proceedings of the 5th International Workshop on Games and Software Engineering (GAS), pages 22--28, May 2016. ACM Press. Note: 7 pages. [Text ] [Slides ] Keyword(s): Topic: Evolution patterns, Venue: GAS.