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Cristiano Politowski,
Lisandra M. Fontoura,
Fabio Petrillo,
and Yann-Gaël Guéhéneuc.
Learning from the Past: A Process Recommendation System for Video Game Projects using Postmortems Experiences.
In Proceedings of the 12th International Symposium on Empirical Software Engineering and Measurement (ESEM),
pages 103--118,
October 2018.
ACM Press.
Note: 2 pages. Journal First Presentation. [Text
] [Slides
] Keyword(s): Topic: Video game development,
Venue: ESEM.
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Cristiano Politowski,
Lisandra M. Fontoura,
Fabio Petrillo,
and Yann-Gaël Guéhéneuc.
Are the Old Days Gone? A Survey on Actual Software Engineering Processes in Video Game Industry.
In Kendra Cooper, editor,
Proceedings of the 5th International Workshop on Games and Software Engineering (GAS),
pages 22--28,
May 2016.
ACM Press.
Note: 7 pages. [Text
] [Slides
] Keyword(s): Topic: Evolution patterns,
Venue: GAS.
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