Publications with Fábio Petrillo 
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Conference articles
  1. Fábio Petrillo, Philippe Merle, Naouel Moha, and Yann-Gaël Guéhéneuc. Are REST APIs for Cloud Computing Well-Designed? An Exploratory Study. In Michael Sheng, Eleni Stroulia, and Samir Tata, editors, Proceedings of the 14th International Conference on Service Oriented Computing (ICSOC), pages 157--170, October 2016. Springer. Note: 13 pages. [Text ] [Slides ] Keyword(s): Code and design smells, ICSOC.

  2. Fábio Petrillo, Zéphyrin Soh, Foutse Khomh, Marcelo Soares Pimenta, Carla Maria Dal Sasso, and Yann-Gaël Guéhéneuc. Towards Understanding Interactive Debugging. In Yves Le Traon and Zhenyu Chen, editors, Proceedings of the 24th International Conference on Software Quality, Reliability and Security (QRS), pages 152--163, August 2016. IEEE CS Press. Note: 10 pages. [Text ] [Slides ] Keyword(s): Understanding program comprehension, QRS.

  3. Fábio Petrillo, Zéphyrin Soh, Foutse Khomh, Marcelo Soares Pimenta, Carla Maria Dal Sasso, and Yann-Gaël Guéhéneuc. Understanding interactive debugging with Swarm Debug Infrastructure. In Jonathan I. Maletic and Gabriele Bavota, editors, Proceedings of the 24th International Conference on Program Comprehension (ICPC), pages 1--4, May 2016. IEEE CS Press. Note: Short Paper. 4 pages. [Text ] [Slides ] Keyword(s): Understanding program comprehension, ICPC.

  4. Cristiano Politowski, Lisandra Fontoura, Fábio Petrillo, and Yann-Gaël Guéhéneuc. Are the Old Days Gone? A Survey on Actual Software Engineering Processes in Video Game Industry. In Kendra Cooper, editor, Proceedings of the 5th ICSE International Workshop on Games and Software Engineering (GAS), pages 22--28, May 2016. ACM Press. [Text ] [Slides ] Keyword(s): Evolution patterns, GAS.