Publications with Cristiano Politowski 
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Books and proceedings
  1. Yann-Gaël Guéhéneuc, Fábio Petrillo, and Cristiano Politowski, editors. Proceedings of the 1st International Workshop on Foundations of Applied Software Engineering for Games (FaSE4Games), July 2024. ACM Press. Note: 25 pages. [Text] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Workshop: FaSE4Games.


Articles in journal or book chapters
  1. Yann-Gaël Guéhéneuc, Fábio Petrillo, Jessie Galasso-Carbonnel, Henrique De Freitas Serra, Cristiano Politowski, Nicolas Rousse, Gabriel Cavalheiro Ullmann, Laurent Voisard, and Diego Elias Costa. Report on ReAnimate'25: 2025 Summer School on Retro Gaming History, Critique, and Development. ACM SIGSOFT Software Engineering Notes, 51(1):26–31, January 2026. Note: 6 pages. [Text] Keyword(s): Topic: Retrocomputing, Rubrique : rétro-informatique, School: ReAnimate.

  2. Yann-Gaël Guéhéneuc, Gabriel Cavalheiro Ullmann, Cristiano Politowski, Fábio Petrillo, and Carl Therrien. Report on ReAnimate'24: 2024 Summer School on Retro Gaming History, Critic, and Development. ACM SIGSOFT Software Engineering Notes, 50(1):15–20, January 2025. Note: 6 pages. [Text] Keyword(s): Topic: Retrocomputing, Rubrique : rétro-informatique, School: ReAnimate.

  3. Gabriel Cavalheiro Ullmann, Cristiano Politowski, Fábio Petrillo, Nicolas Anquetil, and Yann-Gaël Guéhéneuc. SyDRA: An Approach to Understand Game Engine Architecture. Entertainment Computing (EC), 52:100832, July 2025. Note: 12 pages. Best paper at ICEC'24. [Text] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Topic: Program comprehension, Rubrique : compréhension de programme, Journal: EC.

  4. Kendra M. L. Cooper, Fábio Petrillo, Yann-Gaël Guéhéneuc, and Cristiano Politowski. ASE4Games'21 Workshop Report. ACM SIGSOFT Software Engineering Notes, 47(2):10–11, April 2022. Note: 2 pages. [Text] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Workshop: ASE4Games.

  5. Cristiano Politowski, Fábio Petrillo, Gabriel Cavalheiro Ullmann, and Yann-Gaël Guéhéneuc. Game Industry Problems: an Extensive Analysis of the Gray Literature. Information and Software Technology (IST), 134:106538, June 2021. Note: 18 pages. [Text] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Journal: IST.

  6. João Eduardo Montandon, Cristiano Politowski, Luciana Lourdes Silva, Marco Túlio Valente, Fábio Petrillo, and Yann-Gaël Guéhéneuc. What Skills do IT Companies look for in New Developers? A Study with Stack Overflow Jobs. Information and Software Technology (IST), 129:106429, January 2020. Note: 6 pages. Short article. [Text] Keyword(s): Topic: Quality models, Rubrique : modèles de qualité, Journal: IST.

  7. Cristiano Politowski, Foutse Khomh, Simone Romano, Giuseppe Scanniello, Fábio Petrillo, Yann-Gaël Guéhéneuc, and Abdou Maiga. A Large Scale Empirical Study of the Impact of Spaghetti Code and Blob Anti-patterns on Program Comprehension. Information and Software Technology (IST), 122:106278, June 2020. Note: 17 pages. [Text] Keyword(s): Topic: Code and design smells, Rubrique : mauvaises pratiques, Journal: IST.

  8. Cristiano Politowski, Fábio Petrillo, João Eduardo Montandon, Marco Túlio Valente, and Yann-Gaël Guéhéneuc. Are Game Engines Software Frameworks? A Three-perspective Study. Journal of Systems and Software (JSS), 171:110846, October 2020. Note: 22 pages. [Text] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Journal: JSS.

  9. Cristiano Politowski, Lisandra M. Fontoura, Fábio Petrillo, and Yann-Gaël Guéhéneuc. Learning from the Past: a Process Recommendation System for Video Game Projects using Postmortems Experiences. Information and Software Technology (IST), 100:103–118, August 2018. Note: 15 pages. [Text] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Journal: IST.


Conference articles
  1. Laurent Voisard, Henrique De Freitas Serra, Cristiano Politowski, Fábio Petrillo, and Yann-Gaël Guéhéneuc. A Mapping Study of the Entity Component System Pattern. In Kendra Cooper, editor, Proceedings of the 9th International Workshop on Games and Software Engineering (GAS), pages 33–40, April 2025. ACM Press. Note: 8 pages. [Text] [Slides] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Workshop: GAS.

  2. Cristiano Politowski, Fábio Petrillo, Ghizlane El Boussaidi, Gabriel Cavalheiro Ullmann, and Yann-Gaël Guéhéneuc. Assessing Video Game Balance using Autonomous Agents. In Kendra Cooper, editor, Proceedings of the 7th International Workshop on Games and Software Engineering (GAS), pages 25–32, May 2023. ACM Press. Note: 8 pages. [Text] [Slides] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Topic: Test case generation, Rubrique : génération de cas de test, Workshop: GAS.

  3. Gabriel Cavalheiro Ullmann, Yann-Gaël Guéhéneuc, Fábio Petrillo, Nicolas Anquetil, and Cristiano Politowski. An Exploratory Approach for Game Engine Architecture Recovery. In Kendra Cooper, editor, Proceedings of the 7th International Workshop on Games and Software Engineering (GAS), pages 8–15, May 2023. ACM Press. Note: 8 pages. [Text] [Slides] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Topic: Program comprehension, Rubrique : compréhension de programme, Workshop: GAS.

  4. Gabriel Cavalheiro Ullmann, Yann-Gaël Guéhéneuc, Fábio Petrillo, Nicolas Anquetil, and Cristiano Politowski. Visualising Game Engine Subsystem Coupling Patterns. In Helmut Hlavacs and Angelo Di Iorio, editors, Proceedings of the 22nd International Conference on Entertainment Computing (ICEC), pages 263–274, November 2023. ACM Press. Note: 8 pages. [Text] [Slides] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Topic: Program comprehension, Rubrique : compréhension de programme, Conference: ICEC.

  5. Cristiano Politowski, Yann-Gaël Guéhéneuc, and Fábio Petrillo. Towards Automated Video Game Testing: Still a Long Way to Go. In Kendra Cooper, editor, Proceedings of the 6th International Workshop on Games and Software Engineering (GAS), pages 37–43, May 2022. ACM Press. Note: 7 pages. [Text] [Slides] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Topic: Test case generation, Rubrique : génération de cas de test, Workshop: GAS.

  6. Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, and Fábio Petrillo. Game Engine Comparative Anatomy. In Barbara Göbl and Erik van der Spek, editors, Proceedings of the 21st International Conference on Entertainment Computing (ICEC), pages 103–111, November 2022. ACM Press. Note: 9 pages. [Text] [Slides] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Topic: Program comprehension, Rubrique : compréhension de programme, Conference: ICEC.

  7. Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, and Fábio Petrillo. What Makes a Game High-rated? Towards Factors of Video Game Success. In Kendra Cooper, editor, Proceedings of the 6th International Workshop on Games and Software Engineering (GAS), pages 16–23, May 2022. ACM Press. Note: 8 pages. [Text] [Slides] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Workshop: GAS.

  8. Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo, and João Eduardo Montandon. Video Game Project Management Anti-patterns. In Kendra Cooper, editor, Proceedings of the 6th International Workshop on Games and Software Engineering (GAS), pages 9–15, May 2022. ACM Press. Note: 7 pages. [Text] [Slides] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Topic: Code and design smells, Rubrique : mauvaises pratiques, Workshop: GAS.

  9. Cristiano Politowski, Fábio Petrillo, and Yann-Gaël Guéhéneuc. A Survey of Video Game Testing. In Alejandra Garrido, Breno Miranda, and Javier Tuya, editors, Proceedings of the 2nd International Conference on Automation of Software (AST), pages 90–99, May 2021. ACM Press. Note: 10 pages. [Text] [Slides] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Topic: Test case generation, Rubrique : génération de cas de test, Conference: AST.

  10. Cristiano Politowski, Fábio Petrillo, and Yann-Gael Guéhéneuc. Improving Engagement Assessment in Gameplay Testing Sessions using IoT Sensors. In Rodrigo Morales, Rubén Saborido, Shah Rukh Humayoun, and Yann-Gaël Guéhéneuc, editors, Proceedings of the 2nd International Workshop on Software Engineering Research and Practices for the Internet of Things (SERP4IoT), pages 655–659, May 2020. ACM Press. Note: 5 pages. Short paper. [Text] [Slides] Keyword(s): Topic: ESE for the IoT, Rubrique : GL empirique pour l'IdO, Topic: Video game development, Rubrique : développement des jeux vidéo, Workshop: SERP4IoT.

  11. Cristiano Politowski, Fábio Petrillo, Gabriel Cavalheiro Ullmann, Josias de Andrade Werly, and Yann-Gaël Guéhéneuc. Dataset of Video Game Development Problems. In Olga Baysal and Bogdan Vasilescu, editors, Proceedings of the 17th International Conference on Mining Software Repositories (MSR), pages 553–557, June 2020. ACM Press. Note: 5 pages. Dataset. [Text] [Slides] Keyword(s): Topic: Code and design smells, Rubrique : mauvaises pratiques, Conference: MSR.

  12. Cristiano Politowski, Lisandra M. Fontoura, Fábio Petrillo, and Yann-Gaël Guéhéneuc. Learning from the Past: A Process Recommendation System for Video Game Projects using Postmortems Experiences. In Proceedings of the 12th International Symposium on Empirical Software Engineering and Measurement (ESEM), pages 103–118, October 2018. ACM Press. Note: 2 pages. Journal First. [Text] [Slides] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Conference: ESEM.

  13. Cristiano Politowski, Lisandra M. Fontoura, Fábio Petrillo, and Yann-Gaël Guéhéneuc. Are the Old Days Gone? A Survey on Actual Software Engineering Processes in Video Game Industry. In Kendra Cooper, editor, Proceedings of the 5th International Workshop on Games and Software Engineering (GAS), pages 22–28, May 2016. ACM Press. Note: 7 pages. [Text] [Slides] Keyword(s): Topic: Evolution patterns, Rubrique : patrons d'évolution, Workshop: GAS.