Publications with Cristiano Politowski 
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Articles in journal or book chapters
  1. João Eduardo Montandon, Cristiano Politowski, Luciana Lourdes Silva, Marco Tulio Valente, Fábio Petrillo, and Yann-Gaël Guéhéneuc. What Skills do IT Companies look for in New Developers? A Study with Stack Overflow Jobs. Information and Software Technology (IST), 2020. Note: Short article. 6 pages. [Text ] Keyword(s): Quality models, IST.

  2. Cristiano Politowski, Foutse Khomh, Simone Romano, Giuseppe Scanniello, Fábio Petrillo, Yann-Gaël Guéhéneuc, and Abdou Maiga. A Large Scale Empirical Study of the Impact of Spaghetti Code and Blob Anti-patterns on Program Comprehension. Information and Software Technology (IST), 122, June 2020. Note: 17 pages. [Text ] Keyword(s): Code and design smells, IST.

  3. Cristiano Politowski, Lisandra M. Fontoura, Fábio Petrillo, and Yann-Gaël Guéhéneuc. Learning from the Past: a Process Recommendation System for Video Game Projects using Postmortems Experiences. Information and Software Technology (IST), 100:103--118, August 2018. Note: 15 pages. [Text ] Keyword(s): Features and requirements, IST.


Conference articles
  1. Cristiano Politowski, Fábio Petrillo, Yann-Gaël Guéhéneuc, Gabriel Cavalheiro Ullmann, and Josias De Andrade Werly. Dataset of Video Game Development Problems. In Olga Baysal and Bogdan Vasilescu, editors, Proceedings of the 17th International Conference on Mining Software Repositories (MSR), June 2020. ACM Press. Note: Data Showcase. 5 pages. [Text ] [Slides ] Keyword(s): Quality models, MSR.

  2. Cristiano Politowski, Lisandra M. Fontoura, Fábio Petrillo, and Yann-Gaël Guéhéneuc. Learning from the Past: a Process Recommendation System for Video Game Projects using Postmortems Experiences. In Proceedings of the 12th International Symposium on Empirical Software Engineering and Measurement (ESEM), October 2018. Note: Journal First Presentation. 2 pages. [Text ] [Slides ] Keyword(s): Features and requirements, ESEM.

  3. Cristiano Politowski, Lisandra Fontoura, Fábio Petrillo, and Yann-Gaël Guéhéneuc. Are the Old Days Gone? A Survey on Actual Software Engineering Processes in Video Game Industry. In Kendra Cooper, editor, Proceedings of the 5th ICSE International Workshop on Games and Software Engineering (GAS), pages 22--28, May 2016. ACM Press. Note: 7 pages. [Text ] [Slides ] Keyword(s): Evolution patterns, GAS.