Books and proceedings 
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2024
  1. Yann-Gaël Guéhéneuc, Fábio Petrillo, and Cristiano Politowski, editors. Proceedings of the 1st International Workshop on Foundations of Applied Software Engineering for Games (FaSE4Games), July 2024. ACM Press. Note: 25 pages. [Text] Keyword(s): Topic: Video game development, Rubrique : développement des jeux vidéo, Workshop: FaSE4Games.


2020
  1. Yann-Gaël Guéhéneuc and Shinpei Hayashi, editors. Proceedings of the 28th International Conference on Program Comprehension, July 2020. ACM Press. Note: 460 pages. [Text]


2014
  1. Yann-Gaël Guéhéneuc and Gi-hwon Kwon, editors. Proceedings of the 21th Asia-Pacific Software Engineering Conference, December 2014. IEEE CS Press. Note: 445 pages. [Text]


2013
  1. Yann-Gaël Guéhéneuc and Tom Mens, editors. Proceedings of the 29th International Conference on Software Maintenance, September 2013. IEEE CS Press. Note: 589 pages. [Text]


2010
  1. Yann-Gaël Guéhéneuc. Un cadre pour la traçabilité des motifs de conception. Éditions universitaires européennes, June 2010. Note: 360 pages. [Text] Keyword(s): Topic: Design patterns, Rubrique : patrons de conception, Livre : EUE.


2005
  1. Serge Demeyer, Kim Mens, Roel Wuyts, Yann-Gaël Guéhéneuc, Andy Zaidman, Neil Walkinshaw, Ademar Aguiar, and Stéphane Ducasse, editors. Report of the 6th International Workshop on Object-Oriented Reengineering (WOOR), July 2005. Springer-Verlag. Note: 12 pages. [Text]