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Articles in journal or book chapters
  1. Cristiano Politowski, Lisandra M. Fontoura, Fabio Petrillo, and Yann-Gaël Guéhéneuc. Learning from the Past: a Process Recommendation System for Video Game Projects using Postmortems Experiences. Information and Software Technology (IST), 100:103--118, August 2018. Note: 15 pages. [Text ] Keyword(s): Features and requirements, IST.

  2. Yann-Gaël Guéhéneuc, Gi-hwon Kwon, and Pornsiri Muenchaisri. Guest Editorial: Special Section with the Extensions to the Best Papers from APSEC'13 and APSEC'14, volume 74, chapter 1, pages 181--182. Elsevier, June 2016. Note: 2 pages. [Text ] Keyword(s): Evolution patterns, IST.

  3. Zohreh Sharafi, Zéphyrin Soh, and Yann-Gaël Guéhéneuc. A Systematic Literature Review on the Usage of Eye-tracking in Software Engineering. Journal of Information and Software Technology (IST), 67:79--107, November 2015. Note: 28 pages. [Text ] Keyword(s): Understanding program comprehension, IST.

  4. Olivier Kaczor, Yann-Gaël Guéhéneuc, and Sylvie Hamel. Identification of Design Motifs with Pattern Matching Algorithms. Information and Software Technology (IST), 52(2):152--168, February 2010. Note: 16 pages. [Text ] Keyword(s): Design patterns, IST.

  5. Houari Sahraoui, Lionel C. Briand, Yann-Gaël Guéhéneuc, and Olivier Beaurepaire. Investigating the Impact of a Measurement Program on Software Quality. Information and Software Technology (IST), 52(9):923--933, September 2010. Note: 10 pages. [Text ] Keyword(s): Quality models, IST.