Topic: Video game development 
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Articles in journal or book chapters
  1. Gabriel Cavalheiro Ullmann, Cristiano Politowski, Fabio Petrillo, Nicolas Anquetil, and Yann-Gaël Guéhéneuc. SyDRA: An Approach to Understand Game Engine Architecture. Entertainment Computing (EC), 52:100832, July 2024. Note: 12 pages. [Text ] Keyword(s): Topic: Video game development, Topic: Program comprehension, Venue: EC.

  2. Cristiano Politowski, Fabio Petrillo, Gabriel Cavalheiro Ullmann, and Yann-Gaël Guéhéneuc. Game Industry Problems: an Extensive Analysis of the Gray Literature. Information and Software Technology (IST), 134:106538, June 2021. Note: 18 pages. [Text ] Keyword(s): Topic: Video game development, Venue: IST.

  3. Cristiano Politowski, Fabio Petrillo, João Eduardo Montandon, Marco Tulio Valente, and Yann-Gaël Guéhéneuc. Are Game Engines Software Frameworks? A Three-perspective Study. Journal of Systems and Software (JSS), 171:110846, October 2020. Note: 22 pages. [Text ] Keyword(s): Topic: Video game development, Venue: JSS.

  4. Cristiano Politowski, Lisandra M. Fontoura, Fabio Petrillo, and Yann-Gaël Guéhéneuc. Learning from the Past: a Process Recommendation System for Video Game Projects using Postmortems Experiences. Information and Software Technology (IST), 100:103--118, August 2018. Note: 15 pages. [Text ] Keyword(s): Topic: Video game development, Venue: IST.


Conference articles
  1. Cristiano Politowski, Fabio Petrillo, Ghizlane El Boussaidi, Gabriel Cavalheiro Ullmann, and Yann-Gaël Guéhéneuc. Assessing Video Game Balance using Autonomous Agents. In Kendra Cooper, editor, Proceedings of the 7th International Workshop on Games and Software Engineering (GAS), pages 25--32, May 2023. ACM Press. Note: 8 pages. [Text ] [Slides ] Keyword(s): Topic: Video game development, Topic: Test case generation, Venue: GAS.

  2. Gabriel Cavalheiro Ullmann, Yann-Gaël Guéhéneuc, Fabio Petrillo, Nicolas Anquetil, and Cristiano Politowski. An Exploratory Approach for Game Engine Architecture Recovery. In Kendra Cooper, editor, Proceedings of the 7th International Workshop on Games and Software Engineering (GAS), pages 8--15, May 2023. ACM Press. Note: 8 pages. [Text ] [Slides ] Keyword(s): Topic: Video game development, Topic: Program comprehension, Venue: GAS.

  3. Gabriel Cavalheiro Ullmann, Yann-Gaël Guéhéneuc, Fabio Petrillo, Nicolas Anquetil, and Cristiano Politowski. Visualising Game Engine Subsystem Coupling Patterns. In Helmut Hlavacs and Angelo Di Iorio, editors, Proceedings of the 22nd International Conference on Entertainment Computing (ICEC), pages 263--274, November 2023. ACM Press. Note: 8 pages. [Text ] [Slides ] Keyword(s): Topic: Video game development, Topic: Program comprehension, Venue: ICEC.

  4. Cristiano Politowski, Yann-Gaël Guéhéneuc, and Fabio Petrillo. Towards Automated Video Game Testing: Still a Long Way to Go. In Kendra Cooper, editor, Proceedings of the 6th International Workshop on Games and Software Engineering (GAS), pages 37--43, May 2022. ACM Press. Note: 7 pages. [Text ] [Slides ] Keyword(s): Topic: Video game development, Topic: Test case generation, Venue: GAS.

  5. Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, and Fabio Petrillo. Game Engine Comparative Anatomy. In Barbara Göbl and Erik van der Spek, editors, Proceedings of the 21st International Conference on Entertainment Computing (ICEC), pages 103--111, November 2022. ACM Press. Note: 9 pages. [Text ] [Slides ] Keyword(s): Topic: Video game development, Topic: Program comprehension, Venue: ICEC.

  6. Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, and Fabio Petrillo. What Makes a Game High-rated? Towards Factors of Video Game Success. In Kendra Cooper, editor, Proceedings of the 6th International Workshop on Games and Software Engineering (GAS), pages 16--23, May 2022. ACM Press. Note: 8 pages. [Text ] [Slides ] Keyword(s): Topic: Video game development, Venue: GAS.

  7. Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fabio Petrillo, and João Eduardo Montandon. Video Game Project Management Anti-patterns. In Kendra Cooper, editor, Proceedings of the 6th International Workshop on Games and Software Engineering (GAS), pages 9--15, May 2022. ACM Press. Note: 7 pages. [Text ] [Slides ] Keyword(s): Topic: Video game development, Topic: Code and design smells, Venue: GAS.

  8. Cristiano Politowski, Fabio Petrillo, and Yann-Gaël Guéhéneuc. A Survey of Video Game Testing. In Alejandra Garrido, Breno Miranda, and Javier Tuya, editors, Proceedings of the 2nd International Conference on Automation of Software (AST), pages 90--99, May 2021. ACM Press. Note: 10 pages. [Text ] [Slides ] Keyword(s): Topic: Video game development, Topic: Test case generation, Venue: AST.

  9. Cristiano Politowski, Fabio Petrillo, and Yann-Gael Guéhéneuc. Improving Engagement Assessment in Gameplay Testing Sessions using IoT Sensors. In Rodrigo Morales, Rubén Saborido, Shah Rukh Humayoun, and Yann-Gaël Guéhéneuc, editors, Proceedings of the 2nd International Workshop on Software Engineering Research and Practices for the Internet of Things (SERP4IoT), pages 655--659, May 2020. ACM Press. Note: 5 pages. Short paper. [Text ] [Slides ] Keyword(s): Topic: ESE for the IoT, Topic: Video game development, Venue: SERP4IoT.

  10. Cristiano Politowski, Lisandra M. Fontoura, Fabio Petrillo, and Yann-Gaël Guéhéneuc. Learning from the Past: A Process Recommendation System for Video Game Projects using Postmortems Experiences. In Proceedings of the 12th International Symposium on Empirical Software Engineering and Measurement (ESEM), pages 103--118, October 2018. ACM Press. Note: 2 pages. Journal First Presentation. [Text ] [Slides ] Keyword(s): Topic: Video game development, Venue: ESEM.