Venue: ESEM 
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Conference articles
  1. Cristiano Politowski, Lisandra M. Fontoura, Fabio Petrillo, and Yann-Gaël Guéhéneuc. Learning from the Past: a Process Recommendation System for Video Game Projects using Postmortems Experiences. In Proceedings of the 12th International Symposium on Empirical Software Engineering and Measurement (ESEM), October 2018. Note: Journal First Presentation. 2 pages. [Text ] [Slides ] Keyword(s): Topic: Video game development, Venue: ESEM.

  2. Zéphyrin Soh, Thomas Drioul, Pierre-Antoine Rappe, Foutse Khomh, Yann-Gaël Guéhéneuc, and Naji Habra. Noises in Interaction Traces Data and their Impact on Previous Research Studies. In Jeff Carver and Oscar Dieste, editors, Proceedings of the 9th International Symposium of Empirical Software Engineering and Measurement (ESEM), pages 1--10, October 2015. IEEE CS Press. Note: 10 pages. [Text ] [Slides ] Keyword(s): Topic: Program comprehension, Venue: ESEM.

  3. Sébastien Jeanmart, Yann-Gaël Guéhéneuc, Houari Sahraoui, and Naji Habra. Impact of the Visitor Pattern on Program Comprehension and Maintenance. In James Miller and Rick Selby, editors, Proceedings of the 3rd International Symposium on Empirical Software Engineering and Measurement (ESEM), pages 69--78, October 2009. IEEE CS Press. Note: 10 pages. [Text ] [Slides ] Keyword(s): Topic: Program comprehension, Venue: ESEM.