Venue: GAS 
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Conference articles
  1. Cristiano Politowski, Fabio Petrillo, Ghizlane El Boussaidi, Gabriel Cavalheiro Ullmann, and Yann-Gaël Guéhéneuc. Assessing Video Game Balance using Autonomous Agents. In Kendra Cooper, editor, Proceedings of the 7th ICSE International Workshop on Games and Software Engineering (GAS), pages 25--32, May 2023. ACM Press. Note: 8 pages. [Text ] [Slides ] Keyword(s): Topic: Video game development, Topic: Test case generation, Venue: GAS.

  2. Gabriel Cavalheiro Ullmann, Yann-Gaël Guéhéneuc, Fabio Petrillo, Nicolas Anquetil, and Cristiano Politowski. An Exploratory Approach for Game Engine Architecture Recovery. In Kendra Cooper, editor, Proceedings of the 7th ICSE International Workshop on Games and Software Engineering (GAS), pages 8--15, May 2023. ACM Press. Note: 8 pages. [Text ] [Slides ] Keyword(s): Topic: Video game development, Venue: GAS.

  3. Cristiano Politowski, Yann-Gaël Guéhéneuc, and Fabio Petrillo. Towards Automated Video Game Testing: Still a Long Way to Go. In Kendra Cooper, editor, Proceedings of the 6th ICSE International Workshop on Games and Software Engineering (GAS), pages 37--43, May 2022. ACM Press. Note: 7 pages. [Text ] [Slides ] Keyword(s): Topic: Video game development, Topic: Test case generation, Venue: GAS.

  4. Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, and Fabio Petrillo. What Makes a Game High-rated? Towards Factors of Video Game Success. In Kendra Cooper, editor, Proceedings of the 6th ICSE International Workshop on Games and Software Engineering (GAS), pages 16--23, May 2022. ACM Press. Note: 8 pages. [Text ] [Slides ] Keyword(s): Topic: Video game development, Venue: GAS.

  5. Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fabio Petrillo, and João Eduardo Montandon. Video Game Project Management Anti-patterns. In Kendra Cooper, editor, Proceedings of the 6th ICSE International Workshop on Games and Software Engineering (GAS), pages 9--15, May 2022. ACM Press. Note: 7 pages. [Text ] [Slides ] Keyword(s): Topic: Video game development, Topic: Code and design smells, Venue: GAS.

  6. Cristiano Politowski, Lisandra M. Fontoura, Fabio Petrillo, and Yann-Gaël Guéhéneuc. Are the Old Days Gone? A Survey on Actual Software Engineering Processes in Video Game Industry. In Kendra Cooper, editor, Proceedings of the 5th ICSE International Workshop on Games and Software Engineering (GAS), pages 22--28, May 2016. ACM Press. Note: 7 pages. [Text ] [Slides ] Keyword(s): Topic: Evolution patterns, Venue: GAS.