-
Manel Abdellatif,
Geoffrey Hecht,
Hafedh Mili,
Ghizlane El Boussaidi,
Naouel Moha,
Anas Shatnawi,
Jean Privat,
and Yann-Gaël Guéhéneuc.
State of the Practice in Service Identification for SOA Migration in Industry.
In Claus Pahl,
Maja Vukovic,
and Jianwei Yin, editors,
Proceedings of the 16th International Conference on Service Oriented Computing (ICSOC),
pages 634--650,
November 2018.
Springer.
Note: 15 pages. \awardBest student paper. [Text
] [Slides
] Keyword(s): Topic: Code and design smells,
Venue: ICSOC.
-
Geoffrey Hecht,
Hafedh Mili,
Ghizlane El Boussaidi,
Anis Boubaker,
Manel Abdellatif,
Yann-Gael Guéhéneuc,
Anas Shatnawi,
Jean Privat,
and Naouel Moha.
Codifying Hidden Dependencies in Legacy J2EE Applications.
In Hironori Washizaki and Hongyu Zhang, editors,
Proceedings of the 25th Asia-Pacific Software Engineering Conference (APSEC),
pages 305--314,
December 2018.
IEEE CS Press.
Note: 10 pages. \awardBest paper. [Text
] [Slides
] Keyword(s): Topic: Code and design smells,
Venue: APSEC.
-
Foutse Khomh and Yann-Gaël Guéhéneuc.
Design Patterns Impact on Software Quality: Where are the Theories?.
In Massimiliano Di Penta and David C. Shepherd, editors,
Proceedings of the 25th International Conference on Software Analysis, Evolution, and Reengineering (SANER),
pages 15--25,
March 2018.
IEEE CS Press.
Note: 11 pages. [Text
] [Slides
] Keyword(s): Topic: Design patterns,
Topic: Quality models,
Venue: SANER.
-
Fabio Petrillo,
Philippe Merle,
Francis Palma,
Naouel Moha,
and Yann-Gaël Guéhéneuc.
A Lexical and Semantical Analysis on REST Cloud Computing APIs.
In Donald Ferguson,
Vìctor Méndez Muñoz,
Jorge S. Cardoso,
Markus Helfert,
and Claus Pahl, editors,
Proceedings of the 8th International Conference on Cloud Computing and Services Science (CLOSER),
pages 308--332,
July 2018.
Springer.
Note: 24 pages. [Text
] [Slides
] Keyword(s): Topic: Code and design smells,
Venue: CLOSER.
-
Cristiano Politowski,
Lisandra M. Fontoura,
Fabio Petrillo,
and Yann-Gaël Guéhéneuc.
Learning from the Past: A Process Recommendation System for Video Game Projects using Postmortems Experiences.
In Proceedings of the 12th International Symposium on Empirical Software Engineering and Measurement (ESEM),
pages 103--118,
October 2018.
ACM Press.
Note: 2 pages. Journal First Presentation. [Text
] [Slides
] Keyword(s): Topic: Video game development,
Venue: ESEM.
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